AI Insights · Timothy · April 2022
Top 5 Solitaire Games on Android in Poland - Q1 2022
In Q1 2022, the top 5 Solitaire games on Android in Poland showed varied performance trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
In the first quarter of 2022, the top 5 Solitaire games on the Android platform in Poland exhibited a range of performance trends in weekly downloads, revenue, and active users. Here’s a detailed overview of how these games fared:
Solitaire Grand Harvest saw relatively stable weekly revenue, peaking in early January with approximately $12K and remaining around $10K for most of the quarter. Weekly downloads fluctuated, with a high of 3.6K in early January and a low of 1.9K in late March. The game’s weekly active users fluctuated between 12.4K and 15K, maintaining a steady user base throughout the quarter.
Solitaire Cruise: Card Games experienced a gradual decline in weekly revenue, starting at $4.9K in late December and tapering off to about $2.8K by the end of March. Downloads showed a notable spike in late February, reaching around 3.1K. Weekly active users also saw an increase, peaking at 10.1K in the final week of March.
Solitaire Home Design demonstrated significant growth in both downloads and active users. Weekly downloads surged from around 1K in late December to over 3K by mid-March. Similarly, the number of weekly active users rose from 2.5K to over 5K in the same period. The game’s weekly revenue also saw an upward trend, peaking at nearly $1K in mid-March.
Solitaire TriPeaks Journey had a more modest performance. Weekly revenue remained relatively low, with peaks around $400 in early February. Downloads were generally low, with a high of 525 in early January and declining to just 79 by the end of March. Active users also saw a decline, from over 4.7K at the start of the quarter to around 3.1K by the end.
Tiki Solitaire TriPeaks experienced steady weekly revenue, with a notable peak of $477 in the final week of March. Downloads remained relatively low, generally fluctuating between 300 and 600 weekly. The game’s active users hovered around 1.2K at the start of the quarter, decreasing to around 910 by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.